![]() ![]() This got my neurons firing with possibilities, you’ve already got a character select in place, why not offer different options, like different specialties (attack magic, debuffs, maybe even different elemental focus) perhaps? This would allow for some minor changes in portrait and hairstyle without having to change the body, unless you want to do that (differing weight distribution for example?) Well, I guess it all comes down to if you want to do the others also But if I’m not mistaken the story has two premises, one that is almost glossed over, the PC is from a magical academy and is being sent to experience other cultures. The premise is also fine, although a little forced (I get this is a demo so it’s fine). Just wanted to pop in to give a little feedback.įirst of all, I really enjoy the premise, the concept of a hub area that has travel to different spots is often overlooked as traditional RPGs tend to have a more direct flow to them go here, do this, discover new area… Which is fine, but the hub area allows for more open ended (even if experience level won’t allow it) exploration. Hope you don’t get burnt out on this and you find a good conclusion to Roundbound! Do you live in Alaska? Greenland? Where in the world is the sun up at 4AM? You dropping a lot of lore and mythos onto the player’s lap without giving them much to actually do or focus on.Īnd for a more petty complaint…Dawn is NOT 4AM. Watching the entire town get destroyed in a matter of moments, before we even really done much in it, is a little silly. I found the pacing to be a a bit too fast. It’s why in Paper Mario, you do your action immediately after selection. I also found the minigames to be rather difficult, haven’t managed to land a Perfect on any of them. Having to play back-to-back minigames with no breaks, especially ones requiring mashing, gets exhausting fast. I think, if you want to go hard onto the Action Command minigames, you probably want to switch to a Standard Turn-Battle System, not the Default on. It’s nice to see your talent with RPGMaker blossom as much as the girls in game do! Love the sense of ambition and style the game has! The Koikatsu art is cute, the taller sprites are great, I like being able to self-insert as a moderately cute bookworm. Feel free to reach out to me on discord (Round#8776) if you’d like to help out with art or programming! Enjoy the ride on the Round Railroad, everyone!Ĭheck out Roundbound HERE Join the Discord HEREįun project~. The server will be linked below, along with Roundbound if you’d like to check that out. Please report these in my discord server if you find any! I’ll be using the same server as Roundbound. There are likely going to be bugs, spelling mistakes, and other errors. Please play the game and let me know how you feel! I’d rather produce quality work I’m excited about than to force an update that would be mediocre or poor in quality to a project many people love. So for the time being, I’m going to put my skills into this project until I feel ready to wrap up the story of Roundbound. Roundbound was fun to create, but the burnout over the years has really taken a toll on development. I wanted to use my skills from developing Roundbound to start fresh with a better idea of what I’m doing- I look forward to working on this for a bit. There are a few zones to explore and some shops to check out along with a replayable cutscene containing some nice fat content. There isn’t too much content now and the demo is around ~30 minutes, but it’s a rough idea of what I’ll be trying to accomplish. It’s going to be a zone-based RPG Maker fetish game with a selectable protagonist, party of three characters, a quest log, interactive battles, a day/night system, and much more. Round Railroad is a brand new project I have been working on as of late. ![]()
0 Comments
Leave a Reply. |